Case study · Mount Vernon · 2015
Agent 711: A Revolutionary Spy Adventure on the Estate
A smartphone-based, location-aware game that turns Mount Vernon’s 500 acres into a Revolutionary-era spy mission for 10–16 year olds. Visitors get recruited into George Washington’s Culper Ring, work eight sequential challenges across the grounds — ciphers, secret inks, hidden messages, careful observation of the enemy — and at the end, get personally thanked by the General himself.
The brief
Most people know George Washington as a general and a president. Far fewer know he was also America’s first spymaster — the architect of the Culper Ring, the Revolutionary War spy network that operated out of New York under the noses of the British. Mount Vernon had been telling that story in display panels and curated tours for years, but the audience it needed to reach — the bored 12-year-old being walked across the estate by their parents — was the one least likely to read a panel. The brief was to give that visitor a reason to want to walk every corner of the estate, and to come away with the spy history embedded in muscle memory.
The experience
You arrive at Mount Vernon, download the app (or borrow a loaner device at the Education Center), and a Continental Army officer recruits you into the Culper Ring under codename Agent 711 — the same numeric cipher Washington used for himself in the real correspondence.
From there, the app walks you across the estate stop by stop. At each one, the technology drops away and the period takes over — you’re solving the kinds of problems an actual Revolutionary-era operative would have solved:
- Revolutionary-war ciphers — substitution codes and number-keyed letters, drawn from real spy correspondence Washington’s ring used.
- Invisible “sympathetic stain” ink — the real-life secret writing technique the Culper Ring smuggled into letters between New York and Long Island.
- Hidden messages in plain sight — learning to look at the buildings, the grounds, and the objects with an operative’s attention.
- Careful observation of the enemy — the actual core skill the Culper Ring was prized for; the app rewards the same kind of slow looking.
Finish all eight challenges and General Washington himself appears to thank you for your service — and you collect a gold rubber bracelet from a costumed interpreter on the grounds as your physical proof of completion.



Watch the trailer
Agent 711 — trailer
A short cut produced at launch, designed to recruit tweens before they got off the bus.
What we did
Real history as level design
Mount Vernon’s curatorial team mined the actual Culper Ring correspondence and Washington’s wartime intelligence operations for the source material. Every cipher in the app is rooted in something a real Revolutionary spy actually used. The “711” codename isn’t flavor text — it’s the number Washington used for himself in coded messages. The job, narratively, was to give kids the dignity of working with the real artifact rather than a watered-down fictional one.
The estate as the game
Rather than retreating into the app’s own screens, the challenges push you back out into the buildings, the gardens, the river view, the outbuildings. The phone is a tool you consult; the estate is the level. Mount Vernon’s investment in free, estate-wide WiFi (deployed in 2015 with Blue Door Networks across all 50+ accessible acres) is what made the experience possible at all — an institutional-grade infrastructure project sitting under a kids’ game.
Built with Cortina Productions
The app was designed and developed by Cortina Productions — the same partner who later helped Mount Vernon ship Be Washington. The two products are siblings: both rooted in real Washington history, both designed around a single visitor making real decisions, both engineered to be played either alone or as a family or class group.
A free-on-download, loaner-device-on-site distribution model
The app was free on the App Store and Google Play. For visitors without a smartphone — or families wanting to give kids a device they could fully focus on — Mount Vernon also offered loaner devices preloaded with the app at the Education Center. Sponsored by the National Society Daughters of the American Colonists, so the experience came at no extra cost to the visitor.
What the press said
Y’all, that thing is magic. I whipped out my phone with the downloaded app. I handed that to the Grumpolopolous with us, and I watched him slowly devolve back into a human child. — Karen Walsh, GeekDad, July 2016
It picked up parallel coverage on GeekMom, in family-travel guides like Parents With Passports, and as a recurring example in industry write-ups about museums “gamifying themselves” for younger visitors. The audience that mattered — teachers, parents of school-aged kids, family-travel bloggers — signal-boosted it for years.
Why it mattered
For the visitor who would have spent two hours bored and dragging their parents, this app turned the estate into the thing they wanted to walk.
Agent 711 was Mount Vernon’s working answer to a question every cultural institution asks itself: how do we keep the 12-year-old? The answer wasn’t to dumb the history down or to retreat into a separate “kids’ corner.” It was to put real Revolutionary spycraft, in their pocket, on the actual ground where Washington walked — and trust them with it. They handled it just fine.
Press: Cortina Productions project page · Mount Vernon press release (April 2015) · GeekDad review · GeekMom review · Parents With Passports